How to get a 2:1 in Media, Communication and Cultural StudiesSAGE, 18.03.2004 - 248 Seiten `This is the most well written book I have read for some time. I would have very much wished for such a book when I was an undergraduate. It outlines very clearly and honestly the skills needed to be a successful independent learner. ...the authors "voice" is one of a critical friend that the reader can trust.... It contains lots of good advice in relation to student support and guidance for any future subject review and on how to meet the "skills based" elements of the QAA benchmarks′ Shaun Best, University of Manchester How can you succeed in media, communication and cultural studies? What are the best ways to answer essays and exams? How can you sort out your dissertation? This comprehensive and reliable book provides students in these disciplines with all they need to know to maximize their learning experience. The book: · Defines the field · Provides easy tips on being a good learner · Helps them communicate effectively in seminars · Clearly outlines key ideas and thinkers · Supplies a trouble-shooting and problem solving guide for all aspects of their study Written by an experienced lecturer and writer, the book is a must for effective performance on media, communication and cultural studies courses. |
Im Buch
Ergebnisse 1-5 von 7
... and cultural studies? 7 'How do I ...?' – Trouble-shooting and problem-solving Reading and references Index ix x xi 1 13 55 97 137 169 205 221 227 Tables 2.1 Critical comment on 'Computer games aid literacy' 2.2 Contents.
Noel R Williams. Tables 2.1 Critical comment on 'Computer games aid literacy' 2.2 Common academic abbreviations 2.3 Belbin's group 2.4 Belbin's advice on effective teams 3.1 Clue words and connectives 3.2 Clues to difficult language 3.3 ...
... Computer games aid literacy' Literacy simply means being able to read and write. Computer games aid literacy because children have to read instructions from a screen, so they need a large vocabulary. Games will be good for boys, who ...
... game than before. Furthermore, Delilah Morris says that computer games can be read in the classroom like fiction. They can be studied in the same way that Shakespeare, for example, might be studied. Comment Furthermore, even if the ...
... games. In conclusion, although computer games may make some people less literate, there are many ways that they make players, especially boys, more literate. Comment A very complex statement. Firstly, we might not be sure what 'this ...
Inhalt
1 | |
13 | |
Chapter 3 What makes a good communicator? | 55 |
Chapter 4 Fifty key ideas | 97 |
Chapter 5 Forty key thinkers | 137 |
Chapter 6 What gets good marks in media communication and cultural studies? | 169 |
Chapter 7 How do I? Troubleshooting and problemsolving | 205 |
Reading and References | 221 |
Index | 227 |
Andere Ausgaben - Alle anzeigen
How to Get a 2:1 in Media, Communication and Cultural Studies Noel R Williams Eingeschränkte Leseprobe - 2004 |
How to Get a 2:1 in Media, Communication and Cultural Studies Noel R Williams Eingeschränkte Leseprobe - 2004 |
How to Get a 2:1 in Media, Communication and Cultural Studies Noel R Williams Keine Leseprobe verfügbar - 2004 |