Game Design Foundations

Cover
Jones & Bartlett Publishers, 23.06.2009 - 384 Seiten
Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the "One Pager" document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.
 

Inhalt

The Game Designer
1
The Pedersen Principles
17
Games Genres
33
Game Concepts and Ideas
61
The Game Design Process
73
Game Research
83
Innovation in Gaming
113
Game Design Documents
125
Basics of Programming and Level Scripting
249
Game Design Outlets
281
The Game Design Document
295
Contact Information
355
An Interview with Roger E Pedersen
361
Designing Great Games
367
War Stories
373
Index
377

Game Design Principles
145
Knowing the Entire Team
167
Game Narrative Scriptwriting
193
Character Design Document
213
About the CD
383
CDSource Code Usage License Agreement
384
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