Game Design FoundationsJones & Bartlett Publishers, 23.06.2009 - 384 Seiten Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the "One Pager" document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry. |
Inhalt
The Game Designer | 1 |
The Pedersen Principles | 17 |
Games Genres | 33 |
Game Concepts and Ideas | 61 |
The Game Design Process | 73 |
Game Research | 83 |
Innovation in Gaming | 113 |
Game Design Documents | 125 |
Basics of Programming and Level Scripting | 249 |
Game Design Outlets | 281 |
The Game Design Document | 295 |
Contact Information | 355 |
An Interview with Roger E Pedersen | 361 |
Designing Great Games | 367 |
War Stories | 373 |
377 | |
Game Design Principles | 145 |
Knowing the Entire Team | 167 |
Game Narrative Scriptwriting | 193 |
Character Design Document | 213 |
About the CD | 383 |
CDSource Code Usage License Agreement | 384 |
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