Everything Bad is Good for You: How Today's Popular Culture Is Actually Making Us SmarterPenguin, 02.05.2006 - 272 Seiten From the New York Times bestselling author of How We Got To Now and Farsighted Forget everything you’ve ever read about the age of dumbed-down, instant-gratification culture. In this provocative, unfailingly intelligent, thoroughly researched, and surprisingly convincing big idea book, Steven Johnson draws from fields as diverse as neuroscience, economics, and media theory to argue that the pop culture we soak in every day—from Lord of the Rings to Grand Theft Auto to The Simpsons—has been growing more sophisticated with each passing year, and, far from rotting our brains, is actually posing new cognitive challenges that are actually making our minds measurably sharper. After reading Everything Bad is Good for You, you will never regard the glow of the video game or television screen the same way again. With a new afterword by the author. |
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Everything Bad is Good for You: How Today's Popular Culture Is Actually ... Steven Johnson Eingeschränkte Leseprobe - 2006 |
Everything Bad is Good for You: How Today's Popular Culture Is Actually ... Steven Johnson Eingeschränkte Leseprobe - 2006 |
Everything Bad is Good for You: How Popular Culture is Making Us Smarter Steven Johnson Keine Leseprobe verfügbar - 2006 |
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APBA argument audience average baseball brain challenge characters charts cognitive complexity create critics crucial decades Dungeons & Dragons e-mail economic emotional entertainment environment episode Everything Bad experience exploring film Finding Nemo flashing arrows Flynn Effect forces forms game's gamers gaming culture genre Grand Theft Auto Hill Street Blues Hollywood intelligence interaction IQ scores James Paul Gee Joe Millionaire Johnson kids kind learning look mass mental mind multiple narrative objectives past play players plot pop culture popular culture probing question reading real-world reality programming reality shows relationships reward rules scene screen Seinfeld sense sequence show's SimCity simulation sitcom skills Sleeper Curve smarter social network Sopranos Starsky and Hutch story structure Tetris there's thing threads tion today’s track trend ultimately video games viewers violence visual watch West Wing what's Zelda