Asian Popular Culture: New, Hybrid, and Alternate MediaJohn A. Lent, Lorna Fitzsimmons Lexington Books, 29.11.2012 - 224 Seiten Asian Popular Culture: New, Hybrid, and Alternate Media, edited by John A. Lent and Lorna Fitzsimmons, is an interdisciplinary study of popular culture practices in Asia, including regional and national studies of Japan, China, South Korea, and Australia. The contributors explore the evolution and intersection of popular forms (gaming, manga, anime, film, music, fiction, YouTube videos) and explicate the changing cultural meanings of these media in historical and contemporary contexts. At this study’s core are the roles popular culture plays in the construction of national and regional identity. Common themes in this text include the impact of new information technology, whether it be on gaming in East Asia, music in 1960s’ Japan, or candlelight vigils in South Korea; hybridity, of old and new versions of the Chinese game Weiqi, of online and hand-held gaming in South Korea and Japan that developed localized expressions, or of United States culture transplanted to Japan in post-World War II, leading to the current otaku (fan boy) culture; and the roles that nationalism and grassroots and alternative media of expression play in contemporary Asian popular culture. This is an essential study in understanding the role of popular culture in Asia’s national and regional identity. |
Inhalt
Gaming in East Asia | 17 |
Japanese | 35 |
Changing Views of the Fanboy in | 59 |
Media Censorship and the Folk Song | 79 |
Brechtian | 109 |
A Samurai to the Ends of | 145 |
Table of Contents | 159 |
175 | |
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Asian Popular Culture: New, Hybrid, and Alternate Media John A. Lent,Lorna Fitzsimmons Eingeschränkte Leseprobe - 2013 |
Asian Popular Culture: New, Hybrid, and Alternate Media John A. Lent,Lorna Fitzsimmons Keine Leseprobe verfügbar - 2013 |
Häufige Begriffe und Wortgruppen
accessed June alternative anime Asian Atsuko audience Azuma background art Brecht Brechtian Brechtian aesthetics broadcast Broadsheet candlelight movements candlelight protests candlelight vigils censorship chapter character China Chinese Communication critical database democratic dream Eat Shit Ballad Epic Theater fans fantasy film fooku Game Boy gaming culture global grassroots Gunma Prefecture Hankyoreh Hikaru no go hybridity Ibid industry Internet Japan Japanese kaeuta Kawaraban Kimura manga media spectacles Meiji Restoration Mencius Mima Mima’s mobilization Monster Hunter Murakami narrative networked Nihon Oguri OhmyNews Okabayashi one’s Onegai Teacher online games online videos otaku Otori Paprika participation PC bang pedagogy pentalogy people’s Perfect Blue play players political pop culture popular culture potential record reflect samurai Satoshi social society sociopolitical song South Korea StarCraft subculture Taiwan Takaishi Takeo Tengai no bushi Tetris tion Tokita Tokugawa Tokyo transformative Uchida verse visual Weiqi York YouTube