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Tierce-Major fhall make the small ones good.

For Example, if one has Tierce-Major, and a Tierce of a Knave, and another to a Ten in his Hand, and the other has a Tierce to a Queen; he who has the Tierce-Major fhall reckon not only That, but the two small ones alfo, and the Tierce to a Queen in the other Hand is worth nothing.

So a Quart in one Hand fets afide a Tierce in another; and fo of the reft, the Highest renders the Lowest good for nothing; and he who has a Sixieme in his Hand that is good, may reckon Tierces, or Quartes; and if the other has a Quint at the fame Time, it is fet afide.

And fo it is of Septiemes, Huitiemes, &c. when you have one of These good in your Hand, it gives a Value to all the rest.

When these are told, you are to examine how many Aces, Kings, Queens, Knaves, or Tens, you have in your Hand; but no Number lefs than Three of any of these are good for any thing, but Three of any of these are worth Three: As for the Nines, Eights, and Sevens, you are allowed nothing for them.

Observe, that the Cards are in the fame. Degree of Value here, as in every other Part of the Game; that is to fay, the Aces are beft,.

then

then the Kings, Queens, and Knaves, and laft of all the Tens.

If one has in his Hand 3 Aces, 3 Knaves, and 3 Tens, and the other 3 Kings; he who has the Aces, fhall tell all his Threes, and the Kings are good for nothing. Thus, among Cards, as well as Men, The Great overcomes the Small.

He who has 4 Aces, 4 Kings, 4 Queens, 4 Knaves, or 4 Tens, reckons 14, for them: And this is called a Quatorze, that is, provided they are good.

Four Aces muft be always good, the rest are good but as it happens; 4 Tens must be good, if the other has not 4 of any thing else.

If there are 4 Knaves, or Tens, in one Hand, 3 Aces, or Kings, &c. are not to be told in another Hand.

Thus when you have reckoned all your Game that is to be told in Hand; he, whofe Right is to play firft, begins to play down : And every Card he plays down, above the Degree of a 9, he tells 1 for: But for a 9, and fo downwards, he can reckon nothing; then the highest Card of a Suit always wins the Trick.

I

If two Cards of different Suits are played, that which leads wins the Trick, tho' the first was but a 7, and the laft an Ace.

It is not the Perfon that wins the Trick who always reckons for it, and in fome Cafes both

both reckon 1, for the fame Trick; I fhail explain this Matter.

I

If the Perfon who leads, plays a tenth Card, he reckons for it as foon as he playsit down; if the other plays another Card that is higher, he wins it, and alfo reckons one; thus they both reckon for the fame Trick.

If the Leader plays an 8, or 7, he reckons nothing, and if the Follower should win it with a 9, he reckons nothing; for, as I faid. before, no Card under a 10 can count at this Game: Nevertheless that Trick ferves towards winning of the Cards.

But obferve, that the Follower, that is, he who plays laft, never reckons for his Card unless he wins the Trick.

And obferve too, that there is one Exception to a Rule I laid down before, which is, that he who wins the laft Trick reckons I for it, though it be won with a 9, 8, or 7; if it be won with a 10, or upwards, he reckons 2 for it.

When the Cards are played out, each is to count his Tricks; and he that has moft, is to reckon 10 for winning the Cards: If they have Tricks alike, neither is to reckon any thing.

When the Deal is finished, each is to mark up, what he got by the Deal; and so at the End of every Deal, till the Game is finished. When the Game is at an End, you are to F

cut

cut again for the Deal, if you play on; and Game you play.

fo every

Sometimes it is agreed to play a certain Number of Games, and to deal alternately to the End of thofe Games. As for Example, viz. When it happens that both Parties are within a few Points of being up, the Carteblanche is the firft Thing that reckons.

If there be no Carte-blanche, the Point is the first Thing.

The fecond Thing is the Sequents, as Tierces, Quartes, Quints, &c. The next to those to be reckoned, are the Threes, or Quatorzes; as 3 Aces, or 4 Knaves, or Tens, Queens, or Kings.

As for Inftance, if both Parties fhould be

95 of the Game, and one has in his Hand 45, or 50, for Point; which we will suppose to be good; and the other a Quint, or a Quatorze of Aces, he who has the Point wins the Game; because, as I faid before, it is to be reckoned first; and the reft have the fame Preference according to their Ranks, as is already fhewn.

If one be 99 of the Game, before he plays down the firft Card; he plays it up, if it be a tenth Card, tho' he lofes the Trick.

If the Parties are 99 each when they are to play down, the Leader muft win the Game, if he plays a tenth Card; because he tells as

foon

foon as he plays down, the other cannot till after the Trick is won.

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Of the REPICQUE.

E who without playing down, (that is, in Carte-blanche, Points, Quints, Quatorzes, &c.) can reckon up 30 in Hand, when the other has reckoned nothing, reckons 90' for them; and this is called a Repicque.

If he can make up above 30 in Hand, he' reckons as much above go; as if he has 32, 33, or 34; he reckons 92, 93, 94, and so

on.

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Of the PICQUE.

E who can make up 30, part in Hand, and part by Play, before the other has told any Thing, reckons them for 60; and this is called a Picque.

It must be obferved here, that when he makes his 30, if he fhould by Miftake, omit faying 60, and reckon only 30, and fo go on with 31, 32, and then playing the Cards out fo, he fhould afterwards recollect his Error, and reckon 30 more for the Picque; he is not to lose the Benefit of his Picque.

But, if he has marked up his Game; and the Cards are cut, and diftributing for the Deal

F 2

follow

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