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They draw the Places, and when they have seen who is to deal, every one lays down a Counter before him, and has 8 Cards dealt him, and no more, which is the usual Way

left, and by consequence no Discard to be made.

The Manner of speaking and beginning to play, is the -same as at Quadrille, or Ombre played by four; and to win, Five tricks must be made. .

He who plays Trans parent name the Trump, and, to win, must make five Tricks: If he wins, he has two Counters paid him for the Sans-prendre, by each of the defendants, and as much for each of the three Matadores, if he had them; but should all his eight Cards have been Sequents of Matadores, he must expect no more.

If several Beafies are at once upon the Board, and he who plays sans prendre makes the vote, he has no more than what is down, and two Counters from each of the Players.

If there are only single Stakes upon the Board, he who plays Sans-prendre and wins, of the five Counters that are down, besides his Due for the Sans-prendre, draws only two of the Counters, and by consequence there remain three.

Whoever of the Players, except the youngest Hand of all, plays, . after having ask cl,

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Does

Does any body play? and is answered, No, he must name the Trump, after which, he may call to his assistance any King, except that of Trumps. - .

He who has the King which has been called, assists the Ombre; and if between them they make five Tricks, they have jointly won, and the principal Player, that is, the Ombre, takes up two of the three Counters, and the Friend one. When the Counters happen to be even, they equally divide them.

It is Remise when the Ombre and the auxiliary King make but four Tricks between them: In such case the first puts down two Counters, and the other one.

They lose Cedille, if they make but three, and in this Cafe the other three Players have a Bight to take up each of them one Counter.

The Laws of this five-handed Ombre appoint, that the four eldest Hands having paffed, the fifth, let him have ever so bad a Game, is obliged to play, calling however a King to his Assistance.

'If Codille is won, and there are four, or five Counters down, each of the Three who defended the Game are to take up one: By consequence there are either one or two remaining upon the Board. If there is but one, it belongs to him who has the highest Trump; if two, the other is for him, of the two re

D maining maining Defendants, who has the next best Trump.

If Codille is lost the first Time, the three Defendants, who win it, take up, each of them, a Counter, and the remaining two are to be played for in the following Deal.

If the Ombre, having called a King, happens to win the vote, he receives two Counters from each of the Defendants; and if the Number chances to be odd, the auxiliary King has one.

It may sometimes happen that there are more to be divided by Reason of the Beasts that have been made; in such Case, the Ombre and the auxiliary King equally divide the Spoil; and if the Number is odd, (except in Cafe of the Vole) the odd one belongs to the Ombre.

In this Five handed Ombre, he who undertakes to play for the Vole and miscarries in his Enterprize, incurs no Penalty, having nothing to pay to the other Players.

He who is beasted, lays down as many Counters as he should have taken up, had he won the Game.

The Matadors are to be paid for, only when they are found in one Hand, and the Auxiliary-king has no Share in that Payment when they were in the Ombre's Hand; to whom they are to be paid. .

If, on the contrary, they are in the Auxi

liary King's Hand, they are to be payed to him but if the Ombre and the Friend are beast ed, he of the two, who had the Matadores in his Hand, is to pay them to the rest, except to his Fellow-Loser. This Law is to be understood in the same Sense when they win jointly.

The pleasantest and most diverting Part of this game, is, concealing the King the Ombre has called', inasmuch as the Ombre is all the while in Pain, and at a Loss to know what he has to do, and very often gives the advantage . to his Adversaries, imagining he does it to his Friend.

For losing Deal there is no Penalty; the Cards must only be shuffled and dealt over again.

These are the Rules of the Old Ghiintille. We next come to the New Quintille, which is now brought as near as possible to the Laws of Quadrille. The first Thing we are to take Notice of, in laying down the Rules of the New Quintille is, that it follows the Laws of Quadrille in every Point, except where there is a Necessity of deviating from them. So that it mall suffice, with the Laws, which are peculiar to it, to mention some Rules abstracted from Quadrille, by Reason that they are wholly contrary to the old manner of playing this Game.

D 2 The

The Stakes, Marking, and Paying the Game, are the same as at Quadrille.

When you have agreed upon the Value of each Fish, the Places drawn, and when it is known who must deal, the Dealer is to stake down one Fish, and each of the others one Counter for the Game, after which the Dealer, having caused the Cards to be cut by his Left-hand Man, is to give 8 Cards a-piece,

4 at a Time, nor must he deal any other way.

The Cards, being dealt, every one is to speak in his Turn, beginning at the eldest Hand. If any one has a Hand to be played with the Assistance of a King, he is to ajk the question, saying, Does any Dis play? If he is answered in the Negative, he is to name the Trump and call a King, who, in conjunction with him, to win, must make

5 Tricks; and they lose it by Remise if they make but Four, and by Codille, if they make less.

If they win, they are paid the Rewards, and the Matadores,- in cafe they had them; and if they lose, they equally pay the Rewards, and Matadores, if they had them, whether they are heated by Codil'e or Remise.

Observe, that there is no mention made of paying the Game, as at Quadrille; because we laid at first, that every one must stake down, and by Consequence those who win must draw

the

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