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0/"QuADRI LLE, QuiNTILLE, and single
Ombre between Two,
TH E French, ever fond of Novelty, and equally fickle in their Dress and Diversions, have inoculated several Cyons upon the Spanish Root of this game of Ombre.
Quadrille, Ot Ombre by Four, varies from Ombre, by Three, in having all the 40 Cards dealt out; to each Person ten a piece, thus: Twice Three, and once Four; or once Four, and twice Three, as the Dealer pleases; bus the Cards must not be dealt out One and One, or Two and Two, as some raw Players irregularly practise.
If any Card whatever be turned, the Deal is lost, because no Discarding is allowed in this Game.
There is no Forfeit upon losing the Deal, the Dealer being only obliged to deal the Cards over again. Quadrille, in most Respects, follows the Laws and Rules of the other Kinds of Ombre, excepting one Variation, called, Ju Roy rendu, (the King given up,) which is, that the Person who has the King that was called, is at Liberty to surrender his Majesty to the Ombre, who in .return must given him another Card out of his Game.
Necessary Calculations to understand the Came of Quadrille.
^.TIT HAT is the Odds, that out of VV any Two certain Cards, my Partner holds one?
A. The Odds in his Favour is about Five to Four.
<f>. What is the Odds, that out of any three certain Cards my Partner holds one?
A. The odds is about Five to Two in his Favour.
The foregoing Calculations explained.
THAT out of Two certain Cards your partner holds One, observe as follows.
If you have one Mattadore in your hand, it is manifest by this Calculation, it is Five to Four that your Partner has one of the other two, and therefore you may venture to play your Game upon that supposition.
But farther; you call a king, and have in your Hand a Knave and a small Card of a Suit; by the above calculation it is plain, that the Odds is Five to Four in your Favour, that the King or Queen of that Suit is in your Partner's Hand, and consequently you have a fair Chance to win a Trick in that Suit.
As to the other question, What is the Odds, that out of Three certain Cards your Partner holds one, it may be thus explained.
We will suppose you have no Mutladores., yet if you could be assisted by one of them, the Odds would be greatly on your'Side of winning the Game; now observe, that by the above Calculation, it is Five to Two that your Partner has one of them, as you have none.
In the same manner may be calculated many other Cafes, which will be of great Use to a vigilant Player.
THERE are some Persons who will play at this Branch of Ombre, by dealout Ten Cards a-piece,- between Three, and this, in downright Irish Phraseology, they call Three handed-Quadrille; Which in plain English is Four-handed Ombre played by Three Persons. But this silly Manner rather deserves our Ridicule, than.any other Notice.
It is a Game of very little Entertainment, and cannot be at all agreeable to those who understand three-handed Ombre: It is however proper enough to give an Idea of the Game of Quadrille, to those who are desirous of learning it.
This Game is disadvantageous to the Ombre, who has always two adversaries to contend with. It is seldom or never played, but when a Fourth to make a Match at the genuine Quadrille is wanting, the Laws and Bales of which it observes in all Points, except in the following Particulars which are peculiar to This.
I. To play this Game, no more than thirty Cards are used: One of the whole Red Suits must therefore be laid aside, it matters not which of them; and the Ombre, whether he plays Sans-prendre, or calls a King, must, to win, make 6 Tricks j if he makes but 5, it is Remise; and he loses Codille, if he makes but 4, or less.
II. The Game is marked ^and played as at Quadrille, but the Beaste is of 14 Counters, tho' there are but 13 down.
III. He who plays by Calling a King, having first named the Trump, Calls, or indeed rather Demands, whatever King he judges most convenient for his Game; and he. of his two adversaries who has it, is obliged to deliver it to him, and to take in lieu thereof whatever Card the Receiver thinks fit to give him, and which the third Player is free to look upon; with this Assistance the Ombre mult make six Tricks, or lose. The Law is the same in regard to him who is forced to play with Spadtlk, the others having passed.
IV. It is not permitted to name for Trumps the Suit that is laid out; for if that was suffered, with Spadille alone, and Kings, Queens fcfc. any one might make the Vole, without the Defendants being able to oppose it.
In every other respect this Game follows the Laws of Ombre, to which recourse must be had for all Accidents that may intervene.
Q^u I N T I L L E.
WE next come to Quintille, or Ombre by Five, from whence Quadrille has its original. It is very entertaining when well played. I shall give an Account of the Manner how this Game was played at first, and then proceed to the present New Method, as it is brought nearer to Quadrille, which is also rendred much more agreeable and amusing than formerly.
In playing the Old Quintelle, no Fisbes are given out: Each Player only takes 20 or 30 Counters, which are valued at 5, 10, 15, 20, or 30 Pence a piece; in a Word, what they please themselves according to the Agreement they make when they begin the Party.