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those that lay upon the Board before: Then it is called a double Stake, and will appear in this Manner.

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So if there should be three successive Beaftes, there will be as many double Stakes, which must be all crossed as this above.

Whenever the Ombre phys for a double Stake, if he loses his Game, he is doubly Beafted.

When several Beastes happen in one Game, we have given Directions already how they are to be disposed of.

You must observe, that the single Stakes must be played off before the double ones,. in regard they were first laid down.

When all have examined their Cards, and no-body undertakes the Game, that is, when all pass, every one must lay down a single counter, and this as often as all pass.

When the Passes increase, and every one has a Number of Counters before him, so many of them must be put together as will make a Stake, either ten, or Twelvey according to the Value of a Fish; and this is to be done as often as the Pases 'increase to a Number sufficient for a Stake.

Of the Vol E.

WHEN one Person gains all the Nine Tricks, it is called winning the vote. The Advantage of winning the Vole, is, that he who is so happy as to gain it, sweeps the Board, let there be ever so many Stakes upon it.

But suppose there is but one Stake upon the Board, either double or single; in this Case, he who wins the vote, gains double what lies upon the Table.

As for example ; if there be a Stake of two Fishes, and two Counters before each Player, which were laid down for the pages, each of the other two shall pay him who wins the vote, one fifth and three Counters, which makes the Stake upon the Board double: But, as T said before, if there be more Stakes than one upon the Board, he who wins the vote must be content with them, without receiving any thing from the other two Gamesters.

If many Beastes were made in one Deal, which by Consent, or by him who made the last Beafte, are put together, this is but one Stake, and he who wins the vote, shall have it made up double to him by the other two, as was hinted before.

I It is very difficult to win the Fete, and therefore it should never be undertaken but upon a very good Title; for he who once engages in it is obliged to go forward.

When the Ombre has won his five Tricks, and plays down one Card more, without saying any thing, he engages for the Vote ; in this Cafe his two adversaries have their Liberty of mewing each other their Game, and consulting how defend it.

If he who undertakes the vote should miscarry, the other Two shall divide between them what lies upon the Board, but he shall pay them nothing; on the contrary, if he plays Sans-prenare, or has Matadores in his Hand, he is to be paid for them, though he does not take up any thing.

What I have said concerning the Advantage of winning -the Vole, is not always fixed, for sometimes it is a great deal more; but that depends upon the Humour of the Gamesters, and according as they agree to it before they begin to play.

of the Continuance of the Game.

As this Game requires a great deal of Application, it is necessary to set some Limits to the Continuance of the Play; therefore the Gamesters generally agree beforehand how many 'Tours or Stakes they will play for, as ten, twenty, thirty, forty, more or less: After which, if any of them be disposed to leave off, he may throw up the Cards without Offence.

Every Stake you play, you set aside a Counter to mark the tours, and so on, till they amount to the Number you agreed to play; but you must observe that a Codilk is not to be marked as one.

After you have played your Number con tours, you may go on to the first Becifte, and this is often practised; but if any of the Gamesters should refuse this, you have no Reason to complain of him.

If one of the Gamesters thro' Peevisliness, or for any other Cause, should throw up the Cards, before the Tours agreed upon are played out, he is obliged to pay; not only his own Losings, but likewise what either of the others lose, and the Cards.

These Rules are always practised among Persons of Honour; but when a Man finds himself engaged with two Sharpers, it will be no Wonder if he meets with other Usage.

The different Games that may be Played.

NOTHING puzzles Beginners so much as to know when they may venture to play, and when they should pass. To remove this Doubt as much as we can, I have C 4 marked marked down here all the small Games which a Man may venture to play.

The general Rule is, that to undertake the, Game, a Man should have three sure Tricks; for the . most that can be expected . from taking in three or four Cards, is to win two Tricks more; and, as I have before observed, for the generality you must have five Tricks to win.

But when a Man is persect Master of the Game, and can by his Address manage it so as to divide the Tricks between his Adversaries, he may venture to play a bold'Game.

Here follows a Detail of the smallest Games that can be played: We will begin with the Black fort, Clubs and Spades; but P should first observe to you, that with the j Matadores you are always to play in any Colour, therefore it is needless to mark them down as a Game.

Games which may be played in Black.


Spadille, Ace of Spades.
Bafto, Ace of Clubs.

A small Trump


Manilla the Duce.
Bafto, Ace'of clubs.

A small Trump.

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