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Hand, with that turned up; now thefe, with the 5 you got in playing for 31, makes you, this Deal, with the Knave turned up, and the Cards in you Hand, just 20. Many other Examples might be given, but that is needlefs, fince this one is fufficient to direct you in all others. Thus much for COSTLYCOLOURS.

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BONNE-AC E.

TH

HIS Game you may look on as trivial, and very inconfiderable; and fo it is, by Reason of the little Variety therein contained. But because Perfons of Quality have played at it for their Diverfion, we will briefly defcribe it, and the rather, because it is a licking Game for Money.

Seven or eight Perfons (or as many as the Cards will permit) play at one Time. In the lifting, the leaft Card deals, which is a great Disadvantage; for that makes the Dealer youngest Hand.

The Dealer deals out 2 to the first Hand, and turns up the third, and fo goes on to the next, third, fourth, fifth, &c. He who hath the Higheft Card carries the Bonne, that is, Half of the Stake, the other remaining for the Game; now if there be 3 Kings, 3 Queens, 3 Tens, &c. turned up, the eldest Hand wins it. The Ace of Diamonds is

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Bonne-Ace, and wins all other Cards whatever. Thus much for the Bonne; afterwards the nearest to 31 wins the Game, and he who turns up, or draws to 31, wins immediately.

WIT and REASON.

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HIS Game feems very eafy at firft to the Learner, but in his Practice and Obfervation he will find it otherwife. It is a Game fomething like 31, and is thus played.

Two playing together, the one hath all the red Cards, and the other the black: Then they turn up Crofs-Pile, who fhall lead; for the Leader hath a great Advantage over the other, as will be demonftrated.

You are not to play a 10 first; for if you do, you certainly lofe; for 31 being the Game, he who first comes to it wins; now fhould the Leader play a to, the Follower will play another 10, that makes 20; let the Leader then play any Thing next, the Follower will be fure to make it up 31.

He who hath the Lead, if he play a 9, may certainly win the Game, if he look about him; ever remembring to get first to 20, without fpending 2 of one Sort, as 2 Duces, 2 Trays, 2 Quaters, &c. otherwise you will lofe: As for Example, you play a 9 firft,

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your Adversary plays a Duce, that makes II, you play a 9 again, and that makes 20; thus you have played, but both Nines, wherefore your Antagonist plays a Duce; now you can play on no Card but he wins; for if you play an 8 (for you cannot come in with your 10) and you have not a 9, then he hath an Ace for 31; fo if you play a 7, which makes 29, he hath a Duce remaining to make up 31, and fo you may observe in the reft of the Cards.

Take this for a general Rule, that you have a very great Advantage in fetching out, by Play, any 2 of a Number, as aforefaid; as 2 Fives, 2 Sixes, 2 Sevens, &c. wherefore you must not play rafhly, but with the Confideration arithmetically grounded, to make up a certain Game of 31.'

To conclude, he who hath the Art of playing well at 31, that is, by naming fuch a Number, at firft, and profecuting it by fuch Addition of others, that his Adversary cannot think of any Number, but what shall be his Game; I fay, fuch a Man is fitteft to play at this Game called WIT and REASON.

The ART of MEMORY.

TM

HIS is rather a Sport, than a Game. Money may be won at it, but it is most commonly the Way to at the Drunkard. It

is the best when many play at it; for with few it is no Sport at all: For Example; As many Perfons as do play, fo many Cards trebled must be thrown down on the Table, with their Faces upwards; which every one muft take Notice of, and endeavour to regifter them in his Memory. Then the Dealer muft take them all up, and fhuffling them, after cutting, deals to every one 3 a-piece.

The first, it may be, calls for a King, which must be laid on the Table, with his Face downwards by him who hath it in his Hand, the next, it may be, calls for a 10 of Spades, which must be laid down in like manner, and fo it goes round; now if any one calls for what is already laid down, if they play for Liquor, he must then drink a Glafs; if for Money, he must then pay a Stake, whatever the Sum be they play for.

This Sport wholly depends on the Memory; for want of which a Man may lose both his Money and his Understanding.

PLAIN DEALING.

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F. who deals, hath the Advantage of this Game; for if he turn up the Ace of Diamonds he cannot lofe: To his Adverfary he delivers out 9, and but 3 to himself, then are the Cards played as at Whift, the bett of Trumps, or other Cards wins, and

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but one to be gotten at a Deal. I cannot commend this Paftime for its Ingenuity, and therefore only name it, because we treat of Games in general.

Queen NAZARENE.

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S many may play at this Game as the Cards will allow, 5 Cards are dealt to every Player; the Queen of Diamonds is Queen NAZARENE, and he who hath it, demands 3 a-piece of every Player. The Knave of Clubs is called Knave Knocker, and he that has it, challengeth 2 a piece. If Women play among Men, it is customary for Knave-Knocker to kiss Queen NAZARENE.

Laftly, he who lays down a King, the last Card that is played challengeth 1, and begins again; and he who hath first played away his Cards, demands as many Counters as there are Cards in the Hands of the rest.

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PENE Е С Н.

AVING dealt 7 Cards a-piece, turn up a Card, and that is Trumps. The Ace and Coat-Cards of Trumps are thus reckoned. The Ace is 5, the King 4, the Queen 3, and the Knave 2.

Having played, he who wins the first Trick, turns up another Card, and that is Trumps; and fo every Trick produceth a

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