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to call for a Gleek of Kings, Aces, Queens, or Knaves, when the Perfon hath but 2 in Hand. If difcard wrong, you i. e. lay out but 5 or Cards, if you call for any Gleek or Murnival, you lose them all, if it be found out that difcard. Let this fuffice for this noble and delightful Game or Recreation.

you

FRENCH-RUF F.

A

T this Game you must cut for Deal; moft, or least, carries it, according to the Agreement of the Gamefters.

Two Perfons may play 4 or 6 on a Side: Dealing to each 5 Cards a-piece; either 2 or 3 at a Time, according to Pleasure, and he who deals turns up Trump: The King is the highest Card at Trumps, the Queen is next, the Knave next, and next the Ace, and all other Cards follow in Preheminency, according to the Number of the Pips; but all fmall Trumps win the highest of any other

Suit.

Having turned up Trumps, he who hath the Ace must take the Ace turned up, and all other Trumps which immediately follow it, if fo agreed among the Gamesters, laying out fo many Cards as he took up in Lieu thereof.

After this they play. To win 2 Tricks fignifies

fignifies nothing, to win 3 or 4 wins but 1, but to win 5 is the winning of 5.

If you play at Forfat, (which is, the Rigour of the Play,) he who deals wrong lofeth 1 and his Deal. You are bound to follow Suit, and if you renounce, you lose the whole Game, if you so make it, otherwife but I or 2, according to Agreement.

He who plays a Card that is trumped by the Follower, if the next Player hath none of the former Suit, he must trump it again, tho' he hath not a Trump in his Hand that can win the former Trump, and so it must pass to the last Player.

All the Players round are bound to win the higheit Trump played if they can. Here note, he who playeth before his Turn, lofeth 1, unless it be the laft Card of all.

FIVE-CARD S.

TH

HIS is an Irish Game, and is much. played in that Kingdom for confiderable Sums of Money. There is little Analogy between this and All-Fours.

But 2 Perfons can play at it, and there are dealt 5 Cards a-piece. The leaft of the Black, and the most of the Red wins. The Ace of Diamonds is the worst of the whole Pack, unlefs it prove to be Trump.

The 5 Fingers (alias 5 of Trumps) is the

best

best Card in the Pack; the Ace of Hearts is next to that, and the next is the Ace of Trumps; then the Knave and the rest of the Cards are best, according to their Value in Pips, or as they are Trumps.

Before you play, afk, whether he will five it, if he speaks affirmatively, turn up the next Card of the Pack under that firft turned up, and that must be Trumps; if not, play it out: He who wins most Cards, wins 5, but he that wins all, wins 10.

Obferve, that the Ace of Hearts wins the Ace of Trumps, and the Five-Fingers not only wins the Ace of 1 rumps, but also all other Cards whatever.

COSTLY COLOURS.

TH

HIS Game is likewife to be played at only by Two Perfons, of which the Eldeft is to play first, as in other Games. You must deal off 3 a-piece, and turn up the next Card following; the Eldeft is to take his Choice, whether he will Mogg (that is, change a Card, or no;) and whofoever refufeth, is to give the other 1 Chalk or Hole, of which generally 61 makes the Game. Then must the Eldeft play, and the other, if he can, muft make it up 15; for which he fhall fet up as many Holes, or Chalks, as there are Cards on the Table; fo likewife for

25; and also as many Cards as are played to make up 30, no more or lefs, fo many Chalks

may be fet up who played laft, to make up 31; and if 31 be not made, then he who played laft, and is nearest 31 without making out, must fet up 1, which is called, setting up for the latter.

This being done, the Eldest must fhew how many Chalks he hath in his Hand to fet up, and after him the Youngeft, which they muft reckon in this Manner, taking Notice both of the Colour and Number of the Pips upon the Card turned up, of thofe in their Hands, ftill reckoning as many for all the 15 and 25, as there go Cards to make the Number; and if you have it by Chance in your Hand, and with the Card turned up, 31, then you must set muft fet up 4 for that. You must alfo fet if up, you have them in your Hands, or can make them fo in the Card turned up, as followeth, 2 for a Pair, be they either Coat-Cards, or others; 2 for a Knave, and if a Knave of the fame Colour and Suit of the Card turned up, then you must fet up 4; and fo for a Duce 4, if it be of the fame Colour turned up: If you have 2 of a Sort, either Threes, Fours, Fives, Sixes, or CoatCards, you must set up 9, and this is called a Pair-Royal: Now if they are all either Hearts, Diamonds, or the like, then you muft fet up 6 for Coftly-Colcurs. If

you have

3. of a Colour, you can reckon but 2 for Colours.

Whofoever dealt, if he turned up either Duce or Knave, he must set up 4 for it; as for Example, imagine you had dealt your Adverfary 3 Cards, viz. the 5 of Hearts, 4 of Hearts, and 8 of Hearts; to yourself the Duce of Hearts, 7 of Clubs, and 9 of Hearts. Laftly, you turn up a Card, which is the Knave of Hearts, for which you must fet up 4; then because he will not ask you to change 1, he gives you 1, which you must fet up, and then he plays; fuppofe it be his 5 of Hearts, you then play your 7 of Clubs, which makes 12, then he plays his 8 of Hearts, which makes 20; then you play your 9 of Hearts, which makes 29; and be cause he cannot come in with his 5 of Hearts, you must play your Duce of Hearts, which makes you 31. For your 5 you must set up 5, then he must fet up what he hath in his Hand, which you will find to be but 6, for he has not any Thing in his Hand, but CostlyColours. Then muft you fet up your Games, which are, first, 2 for your 9 of Clubs, and 9 of Hearts, which make 15, then that 15, and the Knave turned up, makes 25, for which fet up 3; then for your Duce of Hearts, which is the right, set up 4, and 3 for Colours, because you have 3 of a Sort in your Hand,

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