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PART II.

WHIST.

The Laws of WHIST. EFORE the Parties begin to play, it is highly neceffary that they should know by what Laws they are to be governed, in order to prevent their committing any Errors or Mistakes, which might tend to their Prejudice in the Course of the Game. Thefe following are generally observed.

1. While the Cards are in dealing, none of the Players are to take up, or look at his Cards; and if the Deal happens to be loft, the Cards fhall be dealt again.

2. If in dealing, a Card in the Pack happens to be faced, except it be the last Card, they fhall be dealt again.

3. If in dealing the Cards one is turned up, the adverfe Party may, if they please, call a new Deal, unless either of them has occafioned the turning up fuch Card, in which Case it is in the Option of the Dealer.

4. When a Perfon happens to play out of his Turn, either of his Adverfaries may call the Card fo played, whenever he will, during that Deal, provided he does not force him to revoke; and in Cafe either of the adverfe Party is to lead the Board next, he may afk his Partner to nominate the Suit he would have

him play from, which he must obey, if in his Power.

5. If, when a Card is led, one of the Adverfaries fhould play out of Turn, his Partner muft not win the Trick, if without revoking he can avoid it.

6. When a Card of any Suit is led, and the laft Player fhould play out of his Turn, though his Partner may not have any of the Suit led, he is not entitled to trump it, or to win the Trick, provided you do not force him to revoke.

7. You are not to challenge a Revoke till the Trick is turned and quitted, or the Perfon revoking, or his Partner, have played again.

8. When a Revoke is properly challenged, the adverse Party adds 3 to his Score, and the Party that has revoked, in Cafe they fhall be up, fhall, notwithstanding the Penalty, remain at 9. Every other Score of the Game must give Place to a Revoke.

9. Each of the Parties ought to mind that he has 13 Cards dealt him; for if he fhould haveOne short of the Number, and does not obferve it till after feveral Tricks are played, and if at the fame time the other Players hold their right Numbers, the Deal muft not be loft; and he who plays with 12 Cards, is liable to be punished with each Revoke, if he should make any; but if it should be found that any

of

of the other Players holds 14 Cards, the Deal must be void.

10. Should any of the Parties call at any Point of the Game, except 8, either of the adverse Party may demand a new Deal; and they may confult together whether they fhall infift upon a new Deal, or not.

11. As foon as the Trump is turned up, no Party shall be at Liberty to put his Partner in Mind of calling.

12. When the Trump-Card is seen, you are debarred from fetting up Honours in the preceding Deal, unlefs before claimed.

13. Should any Perfon feparate a Card from the reft, either of the adverfe Parties are at Liberty to call it, provided he names it, and proves the Separation; but if the Card he calls fhould be wrong, the adverse Parties, or either of them, may once, during that Deal, call the higheft or loweft Card in any Suit.

14. In playing, each Perfon is to lay his Card before him; which being done, if either of the adverse Party fhould, either accidentally or defignedly, throw their Card to his, his Partner may require each Perfon to lay his own Card before him, but he is not to ask who played any particular Card.

15. If in Play a Perfon happens to revoke, and discovers it before the Cards are returned, the adverse Party may call either the highest

or

or lowest of the Suit led, or may, at any other Time, call a Card then played, if it does not oblige the Perfon to revoke.

16. If a Player, imagining he has lost the Game, throws down his Cards Face upwards, and his Partner will not yield it loft, the Adverfaries may call either of those Cards, when they will, if they do not make the Party revoke.

17. Put a Cafe: A and Z are Partners against C and Y. A leads Clubs, Z plays before the Adversary C; Y has then a Right to play before his Partner C, because Z played out of his Turn.

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18. A Person may fhew his Cards, if he is fure of winning every Trick in his Hand but if it fhould appear he has a lofing Card, all his Cards are liable to be called.

19.

While the Cards are playing, no Per· fon may ask his Partner if he has played an

Honour.

20. If a Perfon revokes in Play, and dif covers it before the Trick is turned, he may take up his Trick again, and fo may the next Player, and the Adverfaries may oblige the Revoker to play the higheft or lowest Cards of the Suit led.

21. If at the Point of 8 any Person should call, and his Partner anfwer, upon which the Opponents throw up their Cards; and it should then appear, that the Parties calling had not

Two

Two by Honours, they may thereupon advise with one another, and may stand the Deal not, as they like best.

22. And if a Party answers when he has not an Honour, the Adverfaries may advise together, and may chufe whether they will ftand the Deal or not.

23. In the Middle of a Game, no new Cards fhall be introduced without a general Confent.

24. The Trump-Card ought to be left open upon the Table till 'tis the Dealer's Turn to play; and when he has mixed it with his other Cards, No-body has a Right to ask what was turned up, but may afk what is Trumps; this puts it out of the Power of the Dealer to name a wrong Card, which otherwise he might do.

GENERAL OBSERVATIONS.

Ormerly it was usual to deal 4 Cards together; but it is demonftrable there is no Safety in that Method; but now the Cards are dealt round 1 and 1 at a Time, as the fecurest and best Way.

In playing your Cards you must have Recourfe altogether to your own Judgment; and tho' you have but mean Cards in your Hand, yet you may (by obferving the Courfe of the Cards) play them fo fuitable to those

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