The Oxford Handbook of Mobile Music Studies, Volume 2Sumanth Gopinath, Jason Stanyek Oxford University Press, 21.03.2014 - 624 Seiten The two volumes of The Oxford Handbook of Mobile Music Studies consolidate an area of scholarly inquiry that addresses how mechanical, electrical, and digital technologies and their corresponding economies of scale have rendered music and sound increasingly mobile-portable, fungible, and ubiquitous. At once a marketing term, a common mode of everyday-life performance, and an instigator of experimental aesthetics, "mobile music" opens up a space for studying the momentous transformations in the production, distribution, consumption, and experience of music and sound that took place between the late nineteenth and the early twenty-first centuries. Taken together, the two volumes cover a large swath of the world-the US, the UK, Japan, Brazil, Germany, Turkey, Mexico, France, China, Jamaica, Iraq, the Philippines, India, Sweden-and a similarly broad array of the musical and nonmusical sounds suffusing the soundscapes of mobility. Volume 2 investigates the ramifications of mobile music technologies on musical/sonic performance and aesthetics. Two core arguments are that "mobility" is not the same thing as actual "movement" and that artistic production cannot be absolutely sundered from the performances of quotidian life. The volume's chapters investigate the mobilization of frequency range by sirens and miniature speakers; sound vehicles such as boom cars, ice cream trucks, and trains; the gestural choreographies of soundwalk pieces and mundane interactions with digital media; dance music practices in laptop and iPod DJing; the imagery of iPod commercials; production practices in Turkish political music and black popular music; the aesthetics of handheld video games and chiptune music; and the mobile device as a new musical instrument and resource for musical ensembles. |
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Seite xiv
... gesture, and choreography—namely in social and screen media. harmony's research interests include histories and theories of corporeality, digital media and its consequences for bodily experiences and dance practices, and critical ...
... gesture, and choreography—namely in social and screen media. harmony's research interests include histories and theories of corporeality, digital media and its consequences for bodily experiences and dance practices, and critical ...
Seite xvi
... gesture and music at Goldsmiths, university of london. chris tonelli received his doctorate at the university of California, San diego in the Critical Studies and experimental practices in music program. he was Visiting lecturer in ...
... gesture and music at Goldsmiths, university of london. chris tonelli received his doctorate at the university of California, San diego in the Critical Studies and experimental practices in music program. he was Visiting lecturer in ...
Seite 25
... gestures and acts defining those events, the constraints that bind and guide action arising from the circumstances of the performance). The relationship between design and form can be understood in terms of loops and their degree of ...
... gestures and acts defining those events, the constraints that bind and guide action arising from the circumstances of the performance). The relationship between design and form can be understood in terms of loops and their degree of ...
Seite 120
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Inhalt
1 | |
Part I
FrequencyRange Aesthetics | 41 |
Part II
Sounding Transport | 107 |
Part III
Walking and Bodily Choreography | 187 |
Part IV
Dance and Dance Musics | 257 |
Part V
Popular Music Production | 337 |
Part VI
Gaming Aesthetics | 381 |
Part VII
Mobile Music Instruments | 451 |
Index | 505 |
Häufige Begriffe und Wortgruppen
accessed January accessed March acoustic aesthetic album artists audience Aura bass Berlin car audio chip music chiptune commercial communication context cream truck music create dance developed DJing effects electronic electronic dance music environment everyday example experience Figure frequency G-funk Game boy game music gamers genre gestures Grup Yorum headphones hear hip-hop ice cream truck infrasound instrument interaction interface iPhone iPod laptop listening mister softee mobile devices mobile games mobile music mobile phones mobile technologies motion move movement musicians nintendo nintendo Ds noise Ocarina participants performance physical piece play playlist popular music portable practices produced radio re-presentation recording remix Rhythm Heaven rhythmic ringtones screen silhouettes sirens smartphone social song Sonic City sound soundscape soundwalk space speakers techno timbre tion track treble culture tsunku university Press urban users video game visual walk York