OpenGL Programming Guide: The Official Guide to Learning OpenGL, Release 1Addison-Wesley, 1993 - 516 Seiten OpenGL enables programmers to build geometric models, view models interactively in 3D space, control color and lighting, manipulate pixels, and perform such tasks as alpha blending, anti-aliasing, creating atmospheric effects, and texture mapping. This guide includes numerous awesome (color) example |
Inhalt
Introduction to OpenGL | 1 |
Figure 11 A White Rectangle on a Black Background | 6 |
The OpenGL Programming Guide Auxiliary Library | 10 |
Urheberrecht | |
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0xAA 0xff accumulation buffer alpha value ambient antialiasing auxInitDisplayMode bitmap bitplanes blending calculations called camera Chapter clipping planes color buffer color-index mode components cone cells coordinate system create current color current matrix default define depth buffer described diffuse display list draw drawn example Figure framebuffer GL_COMPILE GL_DIFFUSE GL_SPECULAR glBegin glCallList glClear GL_COLOR_BUFFER_BIT glColor3f GLdouble glEnable glEnd glEndList GLenum GLfloat glFlush glGetIntegerv GLint glLoadIdentity glMaterialfv GL_FRONT glMatrixMode glNewList glPopMatrix glPushMatrix glRotate glRotatef glTranslatef glVertex3 include aux.h include GL/gl.h integer light source material properties matrix stack mipmaps modeling transformations modelview matrix multiple normal vectors NURBS object OpenGL commands parameters performed pixel polygons projection matrix projection transformation raster rendering RGBA mode rotation routine scene screen specify specular specular reflection stencil buffer stipple surface texels texture coordinates texture map three-dimensional vertex vertices viewing transformation viewing volume viewpoint viewport void display void window