Cyberpunk and Visual Culture

Cover
Graham Murphy, Lars Schmeink
Routledge, 24.10.2017 - 326 Seiten

Within the expansive mediascape of the 1980s and 1990s, cyberpunk’s aesthetics took firm root, relying heavily on visual motifs for its near-future splendor saturated in media technologies, both real and fictitious. As today’s realities look increasingly like the futures forecast in science fiction, cyberpunk speaks to our contemporary moment and as a cultural formation dominates our 21st century techno-digital landscapes.

The 15 essays gathered in this volume engage the social and cultural changes that define and address the visual language and aesthetic repertoire of cyberpunk – from cybernetic organisms to light, energy, and data flows, from video screens to cityscapes, from the vibrant energy of today’s video games to the visual hues of comic book panels, and more. Cyberpunk and Visual Culture provides critical analysis, close readings, and aesthetic interpretations of exactly those visual elements that define cyberpunk today, moving beyond the limitations of merely printed text to also focus on the meaningfulness of images, forms, and compositions that are the heart and lifeblood of cyberpunk graphic novels, films, television shows, and video games.

 

Ausgewählte Seiten

Inhalt

Acknowledgments
The Visuality and Virtuality of Cyberpunk
Beyond the Heroics of GonzoJournalism in Transmetropolitan
Defending the Posthuman in
Cyberpunk Urbanism and Subnatural Bugs in BOOM Studios Do Androids Dream
The Humanity Cost of Posthuman Fashion
Cyberpunks Incarnations
Tactics of Visualization or From Visual to Virtual Cyberpunk and
The History of Cyberspace Aesthetics in Video Games
The Cyberpunk Imaginary of Data Worlds in Watch Dogs
Emerging World Orders or Cyberpunk as Science Fiction Realism
The Postcolony Finds its Own Use for Things
Cyberpunk and Science Fiction Realism in Kathryn Bigelows Strange Days
The Convergence of Virtual and Material Battlefields in Cyberpunk
Cyberpunk Engagements in Countervisuality

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Autoren-Profil (2017)

Graham J. Murphy is Professor with the School of English and Liberal Studies (Faculty of Business) at Seneca College (Toronto). He co-edited Beyond Cyberpunk: New Critical Perspectives with Sherryl Vint (2010), co-authored Ursula K. Le Guin: A Critical Companion with Susan M. Bernardo (2006), and authored several articles that have appeared in numerous anthologies and peer-review journals. He is an Associate Editor for Journal of the Fantastic in the Arts and sits on the editorial advisory boards of both Science Fiction Studies and Extrapolation.

Lars Schmeink is Professor of Media Studies at the Institut für Kultur- und Medienmanagement, Hochschule für Musik und Theater (Hamburg) and is currently the president of the Gesellschaft für Fantastikforschung (Association for Research in the Fantastic). He is the German section editor for media in the Open Library of the Humanities, the author of Biopunk Dystopias: Genetic Engineering, Society, and Science Fiction (2016), and has published in Science Fiction Studies, Science Fiction Film and Television and Journal for the Fantastic in the Arts.

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