Advanced RenderMan: Creating CGI for Motion Pictures, Band 1Morgan Kaufmann, 2000 - 544 Seiten Advanced RenderMan: Creating CGI for Motion Pictures is precisely what you and other RenderMan users are dying for. Written by the world's foremost RenderMan experts, it offers thoroughly updated coverage of the standard while moving beyond the scope of the original RenderMan Companion to provide in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book will quickly prove indispensable, whether you're a technical director, graphics programmer, modeler, animator, or hobbyist. Explore the Power of RenderMan
Other Features from Advanced RenderMan
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Inhalt
III | 1 |
IV | 3 |
V | 4 |
VI | 5 |
VII | 10 |
VIII | 13 |
IX | 15 |
X | 17 |
LXIV | 241 |
LXV | 243 |
LXVI | 245 |
LXVII | 247 |
LXVIII | 251 |
LXIX | 255 |
LXX | 261 |
LXXI | 263 |
XI | 18 |
XII | 27 |
XIII | 31 |
XIV | 38 |
XV | 54 |
XVI | 55 |
XVII | 57 |
XVIII | 62 |
XIX | 69 |
XX | 76 |
XXI | 79 |
XXII | 83 |
XXIII | 85 |
XXIV | 89 |
XXV | 92 |
XXVI | 93 |
XXVII | 94 |
XXVIII | 96 |
XXIX | 99 |
XXX | 102 |
XXXI | 105 |
XXXII | 109 |
XXXIII | 111 |
XXXIV | 112 |
XXXV | 115 |
XXXVI | 116 |
XXXVII | 121 |
XXXVIII | 125 |
XXXIX | 135 |
XL | 136 |
XLI | 143 |
XLII | 146 |
XLIII | 150 |
XLIV | 157 |
XLV | 159 |
XLVI | 160 |
XLVII | 163 |
XLVIII | 168 |
XLIX | 172 |
L | 175 |
LI | 181 |
LII | 182 |
LIII | 183 |
LIV | 184 |
LV | 192 |
LVI | 198 |
LVII | 201 |
LVIII | 205 |
LIX | 210 |
LX | 221 |
LXI | 222 |
LXII | 224 |
LXIII | 232 |
LXXII | 266 |
LXXIII | 269 |
LXXIV | 275 |
LXXV | 278 |
LXXVI | 280 |
LXXVII | 281 |
LXXVIII | 282 |
LXXIX | 284 |
LXXX | 291 |
LXXXI | 302 |
LXXXII | 310 |
LXXXIII | 314 |
LXXXIV | 320 |
LXXXV | 329 |
LXXXVI | 335 |
LXXXVII | 337 |
LXXXVIII | 338 |
LXXXIX | 339 |
XC | 351 |
XCI | 362 |
XCII | 363 |
XCIII | 377 |
XCIV | 379 |
XCV | 380 |
XCVI | 381 |
XCVIII | 383 |
XCIX | 384 |
CI | 393 |
CII | 406 |
CIII | 408 |
CIV | 411 |
CV | 412 |
CVI | 416 |
CVII | 431 |
CVIII | 437 |
CIX | 441 |
CX | 447 |
CXI | 456 |
CXII | 468 |
CXIII | 479 |
CXV | 481 |
CXVI | 483 |
CXVII | 484 |
CXVIII | 485 |
CXIX | 487 |
CXX | 492 |
CXXI | 497 |
CXXIII | 507 |
CXXIV | 511 |
515 | |
521 | |
Andere Ausgaben - Alle anzeigen
Advanced RenderMan: Creating CGI for Motion Pictures, Band 1 Anthony A. Apodaca,Larry Gritz Keine Leseprobe verfügbar - 2000 |
Advanced RenderMan: Creating CGI for Motion Pictures, Band 1 Anthony A. Apodaca,Larry Gritz Keine Leseprobe verfügbar - 2000 |
Häufige Begriffe und Wortgruppen
algorithm aliasing angle antialiasing area light blur BMRT BRDF bucket bump mapping calculations camera cellnoise color plate computer graphics coordinate system create curve default defined density depth detail direction Disney Enterprises displacement edge effects environment map equation example falloff Figure film filter floating-point frequency function geometric primitives grid illumination model implementation integer lens light shader light source Listing lookup matrix mesh micropolygons noise NURBS object opacity output parameterlist parameters patch Pixar Animation Studios pixel plane polygons position primitive variables PRMan procedural primitive Pshad radius ray server ray tracing reflection refraction renderer RenderMan Interface RenderMan Interface Specification result RIB file samples scene description shadeops shader Shading Language shadow map shape simple smoothstep space specified specular specular highlight sphere stepsize string superellipse surface normal surface shader texture maps tile transformation uniform float varying vector vertex vertices viewer visual width
Beliebte Passagen
Seite ii - Making Them Move: Mechanics, Control, and Animation of Articulated Figures Edited by Norman I. Badler, Brian A. Barsky, and David Zeltzer Geometric and Solid Modeling: An Introduction Christoph M. Hoffmann An Introduction to Splines for Use in Computer Graphics and Geometric Modeling Richard H.
Seite v - And in the end, The love you take Is equal to The love You make The drone behind it all was the note, C, right there in the soul of his brain.
Seite ii - Corner: Dirty Pixels Jim Blinn Rendering with Radiance: The Art and Science of Lighting Visualization Greg Ward Larson and Rob Shakespeare Introduction to Implicit Surfaces Edited by Jules Bloomenthal Jim...
Seite ii - The Morgan Kaufmann Series in Computer Graphics and Geometric Modeling Series Editor: Brian A. Barsky, University of California, Berkeley Geometric Tools for Computer Graphics Philip Schneider and David Eberly Texturing and Modeling: A Procedural Approach.
Seite ii - Corner: A Trip Down the Graphics Pipeline Jim Blinn Interactive Curves and Surfaces: A Multimedia Tutorial on CAGD Alyn Rockwood and Peter Chambers Wavelets for Computer Graphics: Theory and Applications Eric J. Stollnitz, Tony D. DeRose, and David H. Salesin Principles of Digital Image Synthesis Andrew S. Glassner Radiosity & Global Illumination Francois X. Sillion and Claude Puech Knotty: A B-Spline Visualization Program Jonathan Yen User Interface Management Systems: Models and Algorithms Dan...