The UX Book: Process and Guidelines for Ensuring a Quality User ExperienceElsevier, 25.01.2012 - 976 Seiten The UX Book: Process and Guidelines for Ensuring a Quality User Experience aims to help readers learn how to create and refine interaction designs that ensure a quality user experience (UX). The book seeks to expand the concept of traditional usability to a broader notion of user experience; to provide a hands-on, practical guide to best practices and established principles in a UX lifecycle; and to describe a pragmatic process for managing the overall development effort. The book provides an iterative and evaluation-centered UX lifecycle template, called the Wheel, for interaction design. Key concepts discussed include contextual inquiry and analysis; extracting interaction design requirements; constructing design-informing models; design production; UX goals, metrics, and targets; prototyping; UX evaluation; the interaction cycle and the user action framework; and UX design guidelines. This book will be useful to anyone interested in learning more about creating interaction designs to ensure a quality user experience. These include interaction designers, graphic designers, usability analysts, software engineers, programmers, systems analysts, software quality-assurance specialists, human factors engineers, cognitive psychologists, cosmic psychics, trainers, technical writers, documentation specialists, marketing personnel, and project managers. - A very broad approach to user experience through its components—usability, usefulness, and emotional impact with special attention to lightweight methods such as rapid UX evaluation techniques and an agile UX development process - Universal applicability of processes, principles, and guidelines—not just for GUIs and the Web, but for all kinds of interaction and devices: embodied interaction, mobile devices, ATMs, refrigerators, and elevator controls, and even highway signage - Extensive design guidelines applied in the context of the various kinds of affordances necessary to support all aspects of interaction - Real-world stories and contributions from accomplished UX practitioners - A practical guide to best practices and established principles in UX - A lifecycle template that can be instantiated and tailored to a given project, for a given type of system development, on a given budget |
Inhalt
| 1 | |
| 47 | |
| 87 | |
Contextual Analysis Consolidating andInterpreting Work ActivityData | 129 |
Extracting Interaction Design Requirements | 161 |
Constructing DesignInforming Models | 181 |
Design Thinking Ideation and Sketching | 251 |
Mental Models and Conceptual Design | 299 |
Rigorous Empirical Evaluation Preparation | 503 |
Rigorous Empirical Evaluation Runningthe Session | 537 |
Rigorous Empirical Evaluation Analysis | 555 |
Evaluation Reporting | 593 |
Wrapping up UX Evaluation | 611 |
UX Methods for Agile Development | 619 |
Affordances Demystified | 643 |
The Interaction Cycle and the User Action Framework | 663 |
Design Production | 333 |
UX Goals Metrics and Targets | 359 |
Prototyping | 391 |
UX Evaluation Introduction | 427 |
Rapid Evaluation Methods | 467 |
UX Design Guidelines | 689 |
Connections with Software Engineering | 803 |
Making It Work in the Real World | 831 |
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The UX Book: Process and Guidelines for Ensuring a Quality User Experience Rex Hartson,Pardha S. Pyla Eingeschränkte Leseprobe - 2012 |
Häufige Begriffe und Wortgruppen
activity notes agile approach artifacts benchmark tasks button Chapter cognitive affordance concept conceptual design contextual analysis contextual data contextual inquiry create critical incident data collection design-informing models devices dialogue box domain emotional impact error evaluation methods example feature feedback Figure flow model formative evaluation functionality human–computer interaction ideas ideation implementation Interaction Cycle interaction design issues iteration kind lab-based label mental model menu MUTTS observed organization overall paper prototype participant participatory design person perspective physical actions practice questionnaire requirements scenarios screen sketches software engineering specific techniques testing Ticket buyer Ticket Kiosk System understanding usability engineering usability testing usage user actions user class user experience user interface user performance user stories user’s UX evaluation UX goals UX measure UX practitioners UX problem UX process UX targets Virginia Tech visual WAAD Website wireframes workflow
