The UX Book: Process and Guidelines for Ensuring a Quality User ExperienceElsevier, 17.02.2012 - 937 Seiten The UX Book: Process and Guidelines for Ensuring a Quality User Experience aims to help readers learn how to create and refine interaction designs that ensure a quality user experience (UX). The book seeks to expand the concept of traditional usability to a broader notion of user experience; to provide a hands-on, practical guide to best practices and established principles in a UX lifecycle; and to describe a pragmatic process for managing the overall development effort. The book provides an iterative and evaluation-centered UX lifecycle template, called the Wheel, for interaction design. Key concepts discussed include contextual inquiry and analysis; extracting interaction design requirements; constructing design-informing models; design production; UX goals, metrics, and targets; prototyping; UX evaluation; the interaction cycle and the user action framework; and UX design guidelines. This book will be useful to anyone interested in learning more about creating interaction designs to ensure a quality user experience. These include interaction designers, graphic designers, usability analysts, software engineers, programmers, systems analysts, software quality-assurance specialists, human factors engineers, cognitive psychologists, cosmic psychics, trainers, technical writers, documentation specialists, marketing personnel, and project managers.
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Inhalt
Introduction | 1 |
The Wheel A LifecycleTemplate | 47 |
Contextual Inquiry ElicitingWork Activity Data | 87 |
Contextual Analysis Consolidating andInterpreting Work ActivityData | 129 |
Extracting Interaction Design Requirements | 161 |
Constructing DesignInforming Models | 181 |
Design Thinking Ideation and Sketching | 251 |
Mental Models and Conceptual Design | 299 |
Rigorous Empirical Evaluation Runningthe Session | 537 |
Rigorous Empirical Evaluation Analysis | 555 |
Evaluation Reporting | 593 |
Wrapping up UX Evaluation | 611 |
UX Methods for Agile Development | 619 |
Affordances Demystified | 643 |
The Interaction Cycle and the User Action Framework | 663 |
UX Design Guidelines | 689 |
Design Production | 333 |
UX Goals Metrics and Targets | 359 |
Prototyping | 391 |
UX Evaluation Introduction | 427 |
Rapid Evaluation Methods | 467 |
Rigorous Empirical Evaluation Preparation | 503 |
Connections with Software Engineering | 803 |
Making It Work in the Real World | 831 |
863 | |
Exercises | 887 |
905 | |
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The UX Book: Process and Guidelines for Ensuring a Quality User Experience Rex Hartson,Pardha S. Pyla Eingeschränkte Leseprobe - 2012 |
Häufige Begriffe und Wortgruppen
activity notes agile approach artifacts benchmark tasks button Chapter cognitive affordance concept conceptual design contextual analysis contextual data contextual inquiry create critical incident data collection design-informing models devices dialogue box domain emotional impact error evaluation methods example feedback Figure flow model formative evaluation functionality guidelines human–computer interaction ideas ideation implementation Interaction Cycle interaction design issues iteration kind lab-based label mental model menu MUTTS organization overall paper prototype participant participatory design person perspective physical actions practice questionnaire requirements scenarios screen sketches software engineering specific techniques testing Ticket buyer Ticket Kiosk System understanding usability usability engineering usability testing usage user actions user class user experience user interface user performance user stories user’s UX evaluation UX goals UX measure UX practitioners UX problem UX process UX targets Virginia Tech visual WAAD Website wireframes workflow