The Multiplayer Classroom: Designing Coursework as a Game
Course Technology, 2012 - 284 Seiten
Discover how to engage your students and raise their grades and attendance in your classroom. THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is your detailed guide to designing any structured learning experience as a game. Written for professional educators or those learning to be educators, here are the tools to engage and excite students by using principles learned in the development of popular video games. Suitable for use in the classroom or the boardroom, the book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. You don't need any experience making games or even playing games to use this book. Yet, you will learn how to create multiplayer games for any age on any subject. Bring your classroom into the 21st century!
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LibraryThing ReviewNutzerbericht - wkelly42 - LibraryThing
Lee Sheldon is a gamer, a game designer, and a teacher. Those three things qualify him to write a book like this. And those three things make this book incredibly valuable for teachers to read. This ... Vollständige Rezension lesen