Serious GamesThe author explores the ways in which games can be used to instruct and inform as well as provide pleasure. He uses innovative approaches to problem solving through individualized game techniques. |
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Inhalt
THE REUNION OF ACTION AND THOUGHT | 3 |
IMPROVING EDUCATION WITH GAMES | 15 |
EDUCATIONAL GAMES FOR THE PHYSICAL AND SOCIAL SCIENCES | 35 |
GAME LEARNING AND DISADVANTAGED GROUPS | 61 |
GAMES FOR OCCUPATIONAL CHOICE AND TRAINING | 79 |
GAMES FOR PLANNING AND PROBLEMSOLVING IN GOVERNMENT AND INDUSTRY | 89 |
HOW TO THINK WITH GAMES BY DESIGNING THEM | 103 |
HOW TO EVALUATE THE COSTEFFECTIVENESS OF GAMES | 110 |
THE FUTURE OF SERIOUS GAMES | 119 |
ELEMENTARY MATHEMATICS GAMES | 135 |
A GAME FOR PLANNING AN EDUCATIONAL SYSTEM | 147 |
SEPEX A SCHOOL ELECTRONICS PLANNING EXERCISE | 157 |
COLONY A SECONDARYSCHOOL GAME | 164 |
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