Improving Behavior of Computer Game Bots Using Fictitious Play

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Southern Illinois University Carbondale, 2011 - 96 Seiten
In modern computer games 'bots' (intelligent realistic agents) play a prominent role in success of a game in the market. Typically, bots are modeled using finite-state machine and then programmed via simple conditional statements which are hard-coded in bots logic. Since these bots have become quite predictable to an experienced games' player, a player might lose interest in the game. The author propose the use of a game theoretic based learning rule called Fictitious Play for improving behavior of these computer game bots which will make them less predictable and hence, more enjoyable to a game player.

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