Haptic Rendering: Foundations, Algorithms, and Applications

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Ming C. Lin, Miguel Otaduy
Taylor & Francis, 25.07.2008 - 611 Seiten
For a long time, human beings have dreamed of a virtual world where it is possible to interact with synthetic entities as if they were real. It has been shown that the ability to touch virtual objects increases the sense of presence in virtual environments. This book provides an authoritative overview of state-of-theart haptic rendering algorithms and their applications. The authors examine various approaches and techniques for designing touch-enabled interfaces for a number of applications, including medical training, model design, and maintainability analysis for virtual prototyping, scientific visualization, and creative processes.

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Über den Autor (2008)

Ming C. Lin is a professor in the Computer Science Department at the University of North Carolina (UNC), Chapel Hill. She is an associate editor and a guest editor of several journals and magazines, including IEEE Transactions on Visualization and Computer Graphics, International Journal on Computational Geometry and Applications, IEEE Computer Graphics and Applications, and ACM Computing Reviews. She also edited the book Applied Computational Geometry and has received several awards within the academic commmunity.Miguel Otaduy is a research associate at ETH Zurich. His research areas include haptic rendering, physically based simulation, collision detection, and geometric modeling. He received his Ph.D in computer science from the University of North Carolina, Chapel Hill.

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