| Aphra Kerr - 2006 - 198 Seiten
This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory, and economics, Aphra Kerr ... | |
| Jason Rutter, Jo Bryce - 2006 - 270 Seiten
There are an increasing number of courses on digital games and gaming, following the rise in the popularity of games themselves. Amongst these practical courses, there are now ... | |
| Mark J. P. Wolf - 2002 - 228 Seiten
In this book, Mark J.P. Wolf and four other scholars conduct the first thorough investigation of the video game as an artistic medium. | |
| Alex J. Champandard - 2003 - 772 Seiten
With game players expecting greater intelligence, efficiency, and realism with non-player characters, AI plays an ever-increasing important role in game development. This is a ... | |
| Austin Grossman - 2003 - 354 Seiten
Explains how to manage projects in game production by examining the development process of actual games, covering startups, sequels, innovation, building on a license, and ... | |
| David Fox, Roman Verhovsek - 2002 - 580 Seiten
-- Provides exhaustive coverage of J2ME games, extensions, portable devices and competitive environments. | |
| Andrew Rollings, Ernest Adams - 2003 - 652 Seiten
How often have you heard "anyone can design a game?" While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to ... | |
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