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Players Unleashed!:

Modding The Sims and the Culture of Gaming
Frontcover
0 Rezensionen
Amsterdam University Press, 2011 - 224 Seiten
The author of this informative study explores the question of what happens when players practise and negotiate computer code, various ideologies, and the game itself by modding (modifying a game) in the context of "The Sims", the bestselling computer game of all time. Sihvonen examines the technical and material specificities of "The Sims" mods, as well as their cultural context. Viewed as a manifestation of participatory culture, modding makes PC games ultimately malleable: players reconfigure the game by creating new content, altering the code and changing the behaviours of the game engine. Using a semiotic framework, Sihvonen suggests a signification process that includes representation, interpretation, investigation and experimentation with the game system and rules.
  

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Inhalt

PREFACE
7
Game development in context
47
Histories of modding
57
Modding simulations
64
Serious game development or intense play?
75
DYNAMICS OF MODDING
87
NEGOTIATING THE CODE
123
Game space as canvas
135
Playing house performing gender
145
EXTENDING THE GAME
157
From recycling to remediation
168
pornographic hacking and The Sims
178
CONCLUSION
185
REFERENCES NOTES INDEX 190 210 217
190
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Über den Autor (2011)

Tanja Sihvonen is a researcher in computer games, players and participation culture.

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