Character Design for Mobile DevicesGulf Professional Publishing, 2006 - 191 Seiten Mobile gaming on cell phones and portable consoles is a huge business, and many characters have become design icons. However, the physical limitations of these small screens, and the technological challenges of different gaming platforms, mean that designers have had to become experts at creating characters with just a few points of light. Creating art for these devices is a completely different process than used when creating art for highly sophisticated 3D games. The difference between pixel art and art created for 3D games is two-fold: there are practical considerations that must be addressed as well as aesthetic considerations. This book will cover both subjects as well as examining the evolution of gaming graphics-explaining the significance of the changes we've seen in game artistry and what we can learn from examining successful icons and graphics created in the past. Character Design for Mobile Devices looks at the techniques, the inspiration, the technologies, and the creative challenges behind designing characters with only a few pixels at your disposal. Filled with: *Practical and inspirational tutorials that enable you to clearly understand the processes involved in creating art for mobile devices *Timely and inspirational information *Features over 400 full-color images to inspire and instruct |
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Abschnitt 1 | 3 |
Abschnitt 2 | 7 |
Abschnitt 3 | 26 |
Abschnitt 4 | 41 |
Abschnitt 5 | 63 |
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Character Design for Mobile Devices: Mobile Games, Sprites, and Pixel Art NFGMan Keine Leseprobe verfügbar - 2006 |
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3D games animation arcade games Arthur Artist focus Atari Lynx background blurring Bonk sprites Capcom Castlevania cellphone cellphone game changing hardware character design Chris Hildenbrand Chrono Trigger companies console detail digitized display featured fighting game Final Fantasy Game & Watch game system GameBoy Advance GameGear gameplay gamers Genesis Genre histories Genre/pixel histories Ghosts Glu Mobile handheld Henk History of portable Japan Japanese Konami LCD screens look Mario sprites Master System MegaDrive MegaMan Mobile developers monitor move NeoGeo Pocket Nintendo DS original PacMan palette PC Engine phones pixel art pixel artists platform games play player PlayStation polygons popular portable devices portable game porting pre-rendered released resolution retro Rock Golem RPGs SCORE Sega Sega's SNES SNK's Sonic the Hedgehog Sony PSP sprite sprite history sprites SNES Street Fighter style Super Mario Bros techniques vector video games WonderSwan Yoshi's