3D User Interfaces: Theory and PracticeAddison-Wesley, 2005 - 478 Seiten Here's what three pioneers in computer graphics and human-computer interaction have to say about this book: "What a tour de force everything one would want comprehensive, encyclopedic, and authoritative."Jim Foley"At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces." Andy van Dam"Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples." Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes:
To help you keep pace with this fast-evolving field, the book's Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications. |
Inhalt
FOUNDATIONS OF 3D USER INTERFACES | 1 |
History and Roadmap | 11 |
HARDWARE TECHNOLOGIES FOR 3D USER INTERFACES | 27 |
Urheberrecht | |
13 weitere Abschnitte werden nicht angezeigt.
Andere Ausgaben - Alle anzeigen
3D User Interfaces: Theory and Practice Doug Bowman,Ernst Kruijff,Joseph J. LaViola Jr.,Ivan P. Poupyrev Eingeschränkte Leseprobe - 2004 |
3D User Interfaces: Theory and Practice Doug A. Bowman,Ernst Kruijff,Joseph LaViola, Jr.,Ivan Poupyrev Keine Leseprobe verfügbar - 2005 |
Häufige Begriffe und Wortgruppen
Verweise auf dieses Buch
Smart Graphics: 8th International Symposium, SG 2007, Kyoto, Japan, June 25 ... Andreas Butz Eingeschränkte Leseprobe - 2007 |
Neue Wege in der Automobillogistik: Die Vision der Supra-Adaptivität Willibald Günthner Keine Leseprobe verfügbar - 2007 |